* Translated by Papago

Starnews

'K-Content Industry' Annual Sales of 157 trillion won - Export of 20 trillion won 'The Highest Ever'

Published :

Kim Mihwa

*This content was translated by AI.

/Photo = Textbook

The Ministry of Culture, Sports and Tourism (Minister Choi Hwi-young) announced on the 27th that sales of the domestic content industry exceeded 157 trillion won and exports exceeded $14 billion as of 2024, the highest ever. This announcement analyzes the main results of the "2025 Content Industry Survey (as of 2024)" conducted on 11 domestic content industry businesses (publishing, comic, music, film, game, animation, broadcasting, advertising, characters, knowledge information, and content solutions) based on the special classification of the content industry.

According to the survey results, the total sales of the domestic content industry in 2024 amounted to 157.4021 trillion won, up 2.1 percent from 154.1785 trillion won a year earlier, continuing its growth. It was analyzed that despite difficult external economic conditions, steady growth has been achieved in the overall K-content industry.

In terms of sales, the broadcasting and video industries were the largest with 24.9943 trillion won (15.9% of the total), followed by the knowledge and information industry (24.6991 trillion won, 15.7%), the publishing industry (24.2238 trillion won, 15.4%), and the game industry (23.851.5 trillion won, 15.2%).

In the export sector, the performance was even more remarkable. In 2024, the contents industry's exports rose 5.5 percent year-on-year to 14.07 billion dollars (about 20.163 trillion won), a new all-time high. During the same period, imports amounted to only $915.56 million, and the trade balance reached a surplus of $13.159.87 billion. In particular, exports exceeded imports in all 11 industries surveyed, proving the overall overseas competitiveness of "K-Content."

The growth of "K-Content" exports was led by the game industry. The game industry accounted for a high proportion, exporting $8.5 billion, or 60.4% of its total exports. Following that, the music industry ($1.85 billion) and the broadcasting and video industry ($1.25718 billion) recorded high export performances, contributing to the expansion of the world territory of "K-Content."

The number of businesses and workers underlying the industry also grew together. The number of content industry businesses increased 2.4% year-on-year to 128,875 in 2024, and the total number of workers increased 3.4% to 688,121, contributing to stable job creation.

Lim Sung-hwan, cultural industry policy director at the Ministry of Culture, Sports and Tourism, said, "The increase in sales and exports despite difficult external economic conditions proves the power and competitiveness of 'K-Content' once again. The Ministry of Culture, Sports and Tourism will strengthen innovative policy support and actively support overseas markets so that the content industry can establish itself as a key growth engine for the Korean economy."

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*This content was translated by AI.

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