* Translated by Papago

Starnews

Cuteness is a human hand that's not AI.."Hoffers," waiting for Season 2 [synthesis]

Published :

Kim Mihwa

*This content was translated by AI.

/Picture = Still cut from "Hoppers"
/Picture = Still cut from "Hoppers"

The producers of the Disney Pixar animation "Hophers" told various stories about the work through interviews.

Video interviews were held on the morning of the 10th with Disney Pixar's "Hopers" home town hero (Korean production team) John Cody Kim Story Supervisor and lighting artist Cho Sung-yeon.

The movie "Hoffers" is an animal adventure full of Pixar's imagination in which "Mable," a girl who has become a robot beaver, infiltrates the animal world full of surprises through "hopping" technology that captures human consciousness in animal robots and takes unexpected adventures.

John Cody Kim Supervisor, Cho Sung-yeon Artist / Photograph = Disney Pixar
John Cody Kim Supervisor, Cho Sung-yeon Artist / Photograph = Disney Pixar

Story Supervisor John Cody Kim joined as a story artist in the early stages of the development of "Hoffers" in 2021 and participated in overall plot planning and character development. As a lead story artist, he produced storyboards for numerous scenes, and a year later, he was promoted to story supervisor, leading the story team to continue the board work of key sequences himself, and worked closely with various parts throughout the production, including editing, layout, visual development, and crowd department.

Cho Sung-yeon, a writing artist, joined Pixar in 2000 and worked on "Finding Nemo," "The Incredibles," "Ratatouille," "Toy Story 3," "Coco," "The Incredibles 2," "Toy Story 4," "Luca," "Elemental" and "Elio." In "Hoffers," he was responsible for the early scenes of Bieber's abduction, the forest's open spaces, and the lighting of the beaver mabel and the tree. He also worked to create an appropriate atmosphere so that emotions such as joy and sadness could melt well in each scene.

"Hophers" topped the box office with a box office profit of about $46 million (about 68.774 billion won) in the first weekend of its release in North America. In the global market, it also made 88 million dollars (about 131.542 billion won), marking the birth of Disney and Pixar's new original hit.

With expectations already high for season 2, artist Cho Sung-young said, "I don't know the future like season 2, but the animal characters are so cute that they are loved by many dolls, and I think they will gain popularity and continue to be loved as character products."

Supervisor John Cody Kim laughed, saying, "If 'Hopers' goes well, wouldn't Season 2 start working?"

The two expressed confidence in AI-related questions that have recently become a hot topic in animated movies. Artist Cho Sung-yeon said, "I didn't use AI for 'hoppers'. AI is developing, so there are many worries and fears. However, Pixar is not yet using AI as it is a leader in technological animation, he said. "Other companies shoot human movements or create animations using motion capture, but we draw and work with our hands based on craftsmanship."

Supervisor John Cody Kim also said, "Pixa values how much care you make your work rather than making it fast. He added, "I think I'll use auxiliary robbing even if I use AI in the future."

Meanwhile, "Hophers" is currently in theaters.

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*This content was translated by AI.

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