*This content was translated by AI.

The Ministry of Culture, Sports and Tourism of Youngsoo Kim visited Pangyo Game Human Resources Center and the Global Game Hub Center (Seongnam-si, Gyeonggi-do) on the 21st to discuss new game policy directions with young game players, according to the Ministry of Culture, Sports and Tourism.
Vice Minister Youngsoo Kim first observed the classes at the Game Human Resources Center and inspected facilities such as test beds at the Global Game Hub Center. He also visited the office of Super Rabbit Games, a tenant company, to encourage officials. He then held a meeting with young game players.
The meeting was attended by ▶ preliminary workers, students who are scheduled to graduate from the Game Human Resources Center, ▶ current workers of the National Game Development Club Union, ▶ Neowiz, who supports indie games as a leading company in Wonderpotion, Smilegate's practitioner ▶ Korean venture investment that invests in early youth game start-ups, Daesung Start-up Investment's practitioners, and officials from the YMCA Game Consumer Center on behalf of ▶ game users.

Participants asked for the creation of an environment in which young entrepreneurs can continue to challenge even if they fail, the creation of an office space that can be practically felt, and strengthening investment support. Game users agreed that transparency has been expanded due to the introduction of a mandatory disclosure of probability-based item information, but practical damage relief is also important.
Emphasizing that the meeting is a place to hear the diverse voices of young game people, Vice Minister Youngsoo Kim said, "The new growth engine of Korean games is 'youth', and the Ministry of Culture, Sports and Tourism will do its best to help young people easily challenge game development with new and creative ideas and grow their potential globally."
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*This content was translated by AI.
