*This content was translated by AI.
The Ministry of Culture, Sports and Tourism (Minister Choi Hwi-young) announced that it will hold the 6th graduation ceremony at the 1st Campus of the Game Human Resources Center (Pangyo LH Corporate Growth Center) on the 27th with the Korea Creative Content Agency (Director Yoo Hyun-seok).
A total of 59 students who have completed two years of curriculum in three departments, "Game Planning," "Art," and "Programming," will graduate at this graduation ceremony. The best graduates with excellent grades will be awarded the Minister of Culture, Sports and Tourism Award, and the Konjinwon Award will be awarded to outstanding graduates, while related organizations such as the Korea Game Industry Association, NCsoft, and Nexon Korea will also receive special awards to encourage graduates to start anew.
The Game Human Resources Center, which opened in 2019, has been training key personnel in the Korean game industry through on-site customized practical training. A total of 322 professionals have been produced so far, including the 6th graduates, and the cumulative employment and start-up rate until the 5th term has reached 74%. Of the 59 graduates of the 6th graduation this year, 19 achieved early employment at major domestic game companies such as Nexon, Netmarble Neo, Lionheart Studio, and Pearl Abyss before graduating. This is interpreted as a result of proving that the project-oriented education of the Game Human Resources Center accurately reads the industry's requirements.
In particular, the Game Human Resources Center will drastically reorganize its curriculum to proactively respond to rapid changes in the industrial environment, such as the introduction of artificial intelligence (AI) technology throughout the game development process. From the 8th freshmen entering this year, they will switch from the existing two-year course to a nine-month intensive education system and make up more than 20% of the total education subjects using artificial intelligence (AI) technology to enhance their capabilities using artificial intelligence (AI) technology.
The reorganization contents of each major department are as follows. ▶ Planning Department provides practical competency training to actively deal with artificial intelligence (AI) technology along with the core curriculum of game planning, and ▶ Art Department integrates artificial intelligence (AI)-based environmental production technology and conducts hands-on convergence training that can be applied to the entire process from game planning to testing and operation. ▶The Department of Programming also operates a practical curriculum focusing on the use of programming languages (C/C++), systems, engines, and artificial intelligence (AI) tools in line with the spread of artificial intelligence (AI) and the development environment.
Meanwhile, the Ministry of Culture, Sports and Tourism and Conjinwon are recruiting "the 8th new trainees of the Game Talent Center." Eligibility for application is available to anyone born before March 31, 2008 who has passion and basic knowledge of game making. Through document evaluation and face-to-face evaluation (test and interview), final new trainees will be selected, and new trainees will be provided with full education expenses, and excellent trainees will be provided with various benefits such as opportunities to visit overseas game shows. Applications for new trainees will be accepted online only through the Konjinwon Business Management System until 12 p.m. on March 10.
"As the game industry is the fastest field of technological innovation, fostering talented people suitable for the artificial intelligence (AI) era is the core of national competitiveness," a policy officer at the Ministry of Culture, Sports and Tourism said. "We will spare no policy support so that the Game Talent Center can become the birthplace of global game developers beyond Korea."
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*This content was translated by AI.

