*This content was translated by AI.

The Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency (KOCCA) have joined hands to promote the globalization of domestic games.
Through a press release issued on the 27th, the Ministry of Culture, Sports and Tourism and KOCCA announced that they will proceed with the 2026 Global Game Localization Support (Overseas User Evaluation) project, recruiting participating projects to strengthen the global competitiveness of domestic games.
Yoo Hyun-seok, Acting Director of KOCCA, emphasized that "Foreign Game Testing (FGT) is an essential step to verify the completeness of games and their suitability for local markets before entering the global market." He added, "We will continue to provide customized localization support so that domestic game companies can improve their quality based on user feedback and secure competitiveness in the global market."
Approximately 30 game projects aiming to knock on the doors of overseas markets will have the opportunity to assess their potential for successful local integration. Applications for this project will be accepted from April 27 to May 8.
To enhance the global competitiveness of domestic games, KOCCA plans to support FGT targeting five regions: North America, Europe, Asia, the Middle East, and Central and South America. The agency intends to analyze the unique characteristics and preferences of users in each region and, based on this analysis, help derive practical directions for game improvements.
According to the Ministry of Culture, Sports and Tourism and KOCCA, selected projects will receive a total of three FGT opportunities, including one offline session and two online sessions. In particular, to increase the success rate of localization, more than 100 local users will participate in testing for each session, and highly refined data will be provided by collecting their detailed feedback.
Additionally, to support the establishment of localization strategies, KOCCA will design evaluations through pre-assessments and comprehensively check various elements such as language, difficulty level, and immersion with major local users.
Any domestic game company aiming to enter overseas markets may apply, provided that the game has not been officially released in the target region as of the announcement date. Even if a project is already being serviced domestically or in other countries, it is eligible for support as long as it has no release history in the target region and possesses a 'playable build' that allows FGT execution.
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*This content was translated by AI.


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